AxolMaya Guide -02 Basic ToolsContinuing from the last guide, let’s start making more complex things!Mar 7, 2021Mar 7, 2021
AxolMaya Guide -01 Navigating the InterfaceMaya doesn’t exactly have the most intuitive interface, but this guide will try to give an overview of the most important parts in a few…Jan 31, 2021Jan 31, 2021
Axol[GCS]BLADE — a reflection on being team leadWhile BLADE was finished one winter vacation ago, I think it’s important to take my time and write down some reflections that I can look…Jan 22, 2021Jan 22, 2021
AxolMaya Rigging Guide-Pole Vector ConstraintsPole vector constraints are used almost exclusively in pairs with IK handles. You can think of it controlling where the bend/elbow/knee IK…Jan 17, 2021Jan 17, 2021
AxolMaya Rigging Guide-Set Preferred AngleSet Preferred Angle is a tool in Maya that I find useful to make sure my IK handles bend in the right direction. This article is meant to…Jan 17, 2021Jan 17, 2021
AxolMaya Rigging Guide -Setting up IK handlesIK stands for inverse kinematics and are useful when rigging parts like arms, legs, anywhere that bends. It’s usually used to control…Jan 17, 2021Jan 17, 2021