AxolMaya Rigging Guide -Setting up IK handlesIK stands for inverse kinematics and are useful when rigging parts like arms, legs, anywhere that bends. It’s usually used to control…Jan 17, 2021Jan 17, 2021
AxolMaya Rigging Guide-Set Preferred AngleSet Preferred Angle is a tool in Maya that I find useful to make sure my IK handles bend in the right direction. This article is meant to…Jan 17, 2021Jan 17, 2021
AxolMaya Rigging Guide-Pole Vector ConstraintsPole vector constraints are used almost exclusively in pairs with IK handles. You can think of it controlling where the bend/elbow/knee IK…Jan 17, 2021Jan 17, 2021
AxolMaya Guide -01 Navigating the InterfaceMaya doesn’t exactly have the most intuitive interface, but this guide will try to give an overview of the most important parts in a few…Jan 31, 2021Jan 31, 2021
AxolMaya Guide -02 Basic ToolsContinuing from the last guide, let’s start making more complex things!Mar 7, 2021Mar 7, 2021